Imprint

Information under Article 5 of the EU e-Commerce Directive (2000/31/EC) and the Maltese Electronic Commerce Act (Cap. 426).

Provider

PS Media
Owner: Philipp Sitek (sole trader)
37 Sacred Heart Apts.
Triq il-Qalb Imqaddsa
St. Julian's STJ 1430
Malta

Contact

Email: hello@five1s.com

VAT

VAT No. 33101312 (registered under Article 11 of the Maltese VAT Act)
Not entered in a commercial register.

Responsible for the content

Philipp Sitek, address as above.

Disputes

We are neither obliged nor willing to take part in dispute resolution proceedings before a consumer arbitration board. If something goes wrong, write to us and we'll sort it out directly.

About the game

Scrap Pit is an original game by PS Media. It is not affiliated with, endorsed by or connected to any other robot-fighting game, TV show or brand. We remove player content that breaks the rules as soon as we know about it.

Open-source software

3D engine: three.js © three.js authors, MIT License. Online services: Firebase JavaScript SDK © Google LLC, Apache License 2.0. Fonts: Russo One © Jovanny Lemonad and Chakra Petch © The Chakra Petch Project Authors, both SIL Open Font License 1.1.

© 2026 PS Media – Philipp Sitek. All rights reserved.

Privacy policy

Last updated: 11 November 2026

1. Who is responsible

The controller under the EU General Data Protection Regulation (GDPR) is PS Media – Philipp Sitek, 37 Sacred Heart Apts., Triq il-Qalb Imqaddsa, St. Julian's STJ 1430, Malta, hello@five1s.com. Write to this address for any privacy question.

2. In short

  • No advertising, no tracking, no analytics cookies, no selling of data.
  • Your email address is never shown to other players.
  • You can delete your account and its online data yourself at any time in Settings › Pilot profile › Delete my account.

3. Visiting the website (hosting)

The game is hosted on Firebase Hosting by Google (Google Ireland Limited and Google LLC, see section 8), which delivers the files through Google's worldwide server network. When you open the page, the server automatically processes technical access data: IP address, date and time, the page and files requested, browser and operating system, and the referring page. This is needed to deliver the page and to protect it against attacks (Art. 6(1)(f) GDPR, our legitimate interest in a secure, working website). We do not evaluate these access logs ourselves. Fonts and program libraries are served from our own hosting; no font or CDN services of third parties are contacted.

Anonymous counters. When the page loads, when a fight starts or ends and at a few other moments (first visit on a device, training skipped, daily reward collected, a program error), the game adds 1 to a few daily totals in our Firebase database, for example "ladder fights today", "fights with the saw", "wins in Paris" or "first visits today". Sending this is an ordinary request to Google's servers, as described above; the totals themselves contain no user ID, no device ID and no IP address and cannot be linked to you, and only we can read them. Nothing is stored on your device for this. We use the totals to see how much the game is played and to balance weapons and arenas (Art. 6(1)(f) GDPR, our legitimate interest in improving the game).

4. Playing as a guest

Without an account, your progress, settings and replays are stored only on your device (browser storage). We don't receive them.

For the online features (players online, live matches, best lists, saved rivals) the game connects to Google Firebase. When you open the Online Arena, it creates an anonymous user ID for your browser, without name or email. Processed are: the anonymous ID, your IP address and browser details (used by Google to prevent abuse), and during a live match your bot, pilot name, trophies and the match moves. Legal basis: Art. 6(1)(b) GDPR (providing the game you are using) and Art. 6(1)(f) GDPR (protecting the service from abuse).

Direct connection in live matches. To keep the delay low, your device connects directly to your opponent's device during a live match (WebRTC). For this, the two devices exchange their network addresses through Firebase, so your opponent's device receives your IP address (and yours receives theirs). This connection data can only be read by your opponent's device and is deleted from our database as soon as the connection is up. To learn its public address, your device asks a STUN server run by Google (stun.l.google.com), which sees your IP address. The match data then goes straight between the two devices; if a direct connection is not possible, it goes through Firebase as before. Legal basis: Art. 6(1)(b) GDPR (providing the live match you started) and Art. 6(1)(f) GDPR (our interest in a responsive game). You can turn this off in Settings › Direct connection; live matches then always run through Firebase.

5. Your account

When you register we process: username, email address, password, user ID, the confirmation that you are at least 13 and that you accept the rules (with the date), and your game data: progress and unlocks, bots and paint jobs, trophies and stats, chat messages, clan, daily-challenge times, reports you send and players you block. Passwords are stored by Firebase Authentication only in hashed form; we can't see them.

Purpose: running your account, saving progress across devices, and the online features. Legal basis: Art. 6(1)(b) GDPR. We keep the data for as long as your account exists.

Deleting: Settings › Pilot profile › Delete my account removes your profile, saved progress, paint job, best-list entry, online bot, chat messages, daily scores, clan and reports, and then the login itself. Google removes deleted login data from backups within 180 days. Replays that other players saved on their own devices are outside our reach.

If you forget your password, Firebase Authentication sends the reset email on our behalf.

6. What other players see

Your username, bot design and paint job, trophies, wins, clan and chat messages are visible to other players, and your saved bot can be fought by others. In a live match with a direct connection, your opponent's device also receives your IP address (see section 4). Never put personal details in your username, paint job or chat.

7. Chat, reports and moderation

Each player's latest chat messages (at most 30) are stored so others can read them. Reports go to us; we check them and can hide messages or block accounts. Legal basis: Art. 6(1)(f) GDPR, our interest in a safe community. Reports are deleted together with the reporting account.

8. Service providers and transfers outside the EU

We use Google Firebase as our processor (Google Ireland Limited, Gordon House, Barrow Street, Dublin 4, Ireland, and Google LLC, USA). Game data is stored in Google data centres in Frankfurt, Germany (Cloud Firestore) and Belgium (Realtime Database). Firebase Authentication runs in data centres in the USA; Google keeps logged IP addresses there for a few weeks. Firebase Hosting (see section 3) delivers the page from Google servers worldwide, including outside the EU. The direct connection in live matches (see section 4) uses Google's public STUN servers, which Google LLC runs worldwide, including in the USA. Google LLC is certified under the EU-U.S. Data Privacy Framework, for which the European Commission has issued an adequacy decision (Art. 45 GDPR); in addition, the EU standard contractual clauses apply.

9. Storage on your device

The game uses browser storage (local storage and IndexedDB) for your progress, settings, replays and to keep you signed in. This storage is strictly necessary for the game you asked to play, so no consent is required. We use no tracking or advertising cookies.

10. Minimum age

You must be at least 13 to register. If you are under 18, please ask a parent or guardian first.

11. Your rights

You have the right to access (Art. 15 GDPR), rectification (Art. 16), erasure (Art. 17), restriction of processing (Art. 18), data portability (Art. 20) and to object to processing based on legitimate interests (Art. 21). Write to hello@five1s.com. You can also complain to a data protection authority, for example in Malta: Information and Data Protection Commissioner, Floor 2, Airways House, Triq Il-Kbira, Tas-Sliema SLM 1549, idpc.org.mt, or the authority in your own country.

We don't make automated decisions about you that have legal or similarly significant effects. Matchmaking by trophies is only used to find fair opponents.

12. Changes

If the game changes, for example with a newsletter or new online features, we update this policy and tell you in the game.

Terms of use

Last updated: 2 November 2026

1. Scope

These terms apply to the browser game Scrap Pit, offered by PS Media – Philipp Sitek (see Imprint). The game is free. There are no purchases with real money.

2. Account

You can play as a guest. For online progress, the best lists and chat you need an account. You must be at least 13; if you are under 18 you need permission from a parent or guardian. Give a working email address, keep your password to yourself, and use one account per person. Usernames must not be offensive or pretend to be someone else.

3. Rules

No insults, hate, threats, sexual content, personal details, advertising or spam in names, paint jobs or chat. No cheating: no modified game clients, bots, scripts, exploits or manipulation of game data or results, and no attacks on the servers. If you find a bug, tell us.

4. What happens if rules are broken

We can remove content, reset progress that was gained by cheating or through a bug, suspend accounts or delete them. For serious or repeated breaches we can do this without warning.

5. Virtual items

Scrap, parts, upgrades, cosmetics, trophies and other rewards are part of the game. They have no monetary value, can't be bought, sold or exchanged for money, and you have no right to them beyond using them in the game. We may adjust prices, balance and rewards to keep the game fair.

6. Your content

Bots, paint jobs, names and messages you create are shown to other players. You allow us, free of charge and non-exclusively, to store and show this content in the game, in replays and in clips players share, for as long as your account exists. Only use content you have the rights to, for example no logos or brands of others.

7. Availability and changes

We offer the game as it is and try to keep it running, but we can't guarantee that it is always available or free of errors. We may change, extend or end the game or individual features. We will announce the end of the online features in the game in good time.

8. Liability

We are fully liable for intent and gross negligence and for injury to life, body or health. Otherwise, because the game is free, we are not liable for slight negligence, as far as the law allows. Mandatory statutory liability remains unaffected.

9. Ending

You can stop at any time and delete your account in Settings › Pilot profile › Delete my account.

10. Changes to these terms

We may update these terms, for example for new features. We will tell you in the game. If you don't agree, you can delete your account.

11. Law

Maltese law applies. If you are a consumer, you keep the protection of the mandatory laws of the country where you live, and you can also go to the courts there.

12. Contact

hello@five1s.com